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A jam submission

OverscheduledView game page

GMTK Game Jam 2020 submission
Submitted by Krafpy — 6 hours, 9 minutes before the deadline
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Overscheduled's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#20593.0003.000
Overall#23502.7832.783
Originality#23832.9572.957
Fun#35652.2612.261

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Basically, you have manage your actions so you doesn't get lost in an out of control situation

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Fun but hard! My main feedback would be player movement speed felt a bit too slow. 

Developer

Thanks for trying my game ! Did you know you can eat to walk faster ? I ask that because some people didn't notice that there is more than the room you can visit.

Submitted

Pretty nice! You are really overwhelmed with tasks! Nice job!

Submitted

Wow this was really great but really hard XD. I did manage to finish the paper with more than half of reputation but still didn't get the 'good ending'. I think it would be nice to add some hints as to what each thing does (I still don't get what the higyene does). There are also some minor bugs but people already commented on them.

Apart from all this, I think you did a good job on the balancing of the game, challenging but fun. Sure there is room to improve but I can see how hard it is given how many variables there are (even the distance between each thing plays a huge part). But well done overall =D

Developer(+1)

Thank you for your comment !

You need at least 70% of reputation to get the good ending. And to answer your question : the lower your hygiene bar is, the faster your reputation decreases. I'll corrects the problems people mentionned and add hints about bars (and other things) in the post jam version.

Submitted

Interesting concept. The UI is too small to read what the meters say and it wasn't clearly explained that you could move around the room.

Developer

Thanks for the feedback ! I'll correct these problems in the post jam version.

Submitted(+1)

Great idea for a game. You've definitely captured the chaoticness of trying to juggle loads of different tasks.

Submitted

The art was cute! 

The slow walk was killing me.... Can he walk a bit faster please ???

Thanks for the game! Congrats!

Developer

Thanks for trying my game !

You can walk faster, you have to eat for that. Yeah the hunger bar is not very intuitive, the more it is filled, the more hungry you are (it sounded more logical in my mind but I know now it was a mistake, sorry). And therefore the less hungry you are, the faster you move.

Submitted

But where do I find the food?

Developer

Just walk on the right, there is a kitchen. I also recommend you to explore the house a bit.

Submitted

I thought the door was the limit... Never got to the kitchen... I thought the hungry bar was not working since it was full ... I'll try it again!!! Thanks

Developer(+1)

No problem. Yeah I should definitely change the hunger bar ^^'

Submitted (3 edits) (+1)

Definitely tight on the deadline. There isn't enough hinting at what stats do, because they most definitely do something. I also suggest having the note much closer to the player so they have something to guide them at the start, since if they play blind, which they are, they will have absolutely no idea what to do.

For example, following the schedule would give the player an idea of what each stat is. Knowing they didn't take a shower early in the morning, they would've noticed the low hygiene and follow that it could have an effect on other interactions. Overall, it just needs better hinting.

A lot of my gameplay is purely on previous game logic, and for those who haven't played game like this, I think they would be absolutely lost.

There's also one problem where I got a call even though I was already in a call, get that fixed unless it was intentional, and if it was then it just adds to the chaos (good :c ).

When it got dark I thought it was night time. When it was night time I thought I couldn't work, so I was at a lost at what I was supposed to do. After two-ish rounds I had learned that there was a power thingy to make it normal again. I don't know if it's regular lights or something, but just know that I was confused.

Update: After talking to dev, supposedly the power goes out and you lose half of your work. So your sanity takes a dip and you have to turn on the power again. Please add some kind of indicator that this happened :c

Some music or ambiance of cars outside would have been nice. More sound effects on events would also benefit greatly (e.g. power goes out, sounds of a clicking noise with electricity noise thingy).

Also the hunger stat is confusing. The rest of the stats, you do a positive action it goes up, but when eating it goes down. It makes sense but is inconsistent with the rest of the stats. I would have walked hungry for a long time had I not been told from dev that hunger is "this is how hungry you are".

The sink I'm assuming is limited by a cooldown? When you use it, you can immediately walk away and you get the benefits right away. But the progress bar for it fills up. It should deplete assuming it's actually a cooldown, which from what I've played it's a cooldown, not a job.

Great balancing on what matters the most though, which is the deadline. Also indicate what's considered good reputation ;-;

Developer(+1)

Thank you a lot !

I will definitely consider fixing all these problems for a corrected version once the game jam will be fully done.

Submitted(+1)

Absolutely nails that last-minute-before-deadline feeling. Brilliant execution.

Submitted(+1)

I was pretty invested on my third try to beat the game, and I managed to finish the "paper" for my boss, I think? But the game still ended the same way as when I just slept all day. Maybe that's the message of this thing though...


I liked the pixel art though!

Developer

Thanks for your comment !

There is indeed a "good ending". In fact the schedule on the paper shows you the "if everything went as planned" schedule, you have however to adapt to the incoming calls and people knocking at the door. You have to find a strategy to finish the work before the deadline and have a high enough reputation in order to get the good ending (the "paper" should have given you hints about that).