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Wonderful idea and executed pretty well too! I wish it was a little easier to see when the spring was fully compressed. The triangle cutout and wheel don't really make for an intuitive feel for where the jump initiates. Also some of the platforming was a bit unforgiving and hard to see where the collision was.

Thanks for taking the time to play the game and write a feedback, we really appreciate that!
I agree with you about the feel when the character is going to jump, but since we're still learning we didn't manage our time pretty well.