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(+2)

Amazing! To the point!
I love the fact that you start with only two health and go back to full as soon as you find your dog in order to show you that that's how you get health back! (though i think this could have been made a bit more obvious as I still missed it on my first playthrough :P )
Honestly, I'd just love to see more! Maybe things that you know are going to get the dog's attention? Like in real life when you're walking your dog and you see something up ahead that you KNOW your dog is going to go crazy for!

(+2)

Heyy, thank you so much! I've had a hard time implementing UI for HP at the last few minutes, we had an proper animation but I couldn't implement it HAHA, I think that would probably make it more obvious.

We had a lot of ideas like that! Maybe a way to throw a frisbee to control the doggo direction, or hydrants that call their attention, a car that the dog follow until it disappear, so many things that dogs can be associated to hahaha. Our biggest problem was the scope for sure, but maybe after the rating period we implement a few of those things to make a more complete experience :D

(+1)

Haha, our game was probably a bit too big in scope, you can check it out here if you want! https://itch.io/jam/gmtk-2020/rate/697372
Looking forward to your improved version! Might I suggest an additional dog distraction as the occasional squirrel running from tree to tree? :D
Also I forgot to say, I love the fact that that the dog slowly gets stronger the further you get! And using the score screen to show you a few more things you can do in the game was super neat and really helped the replayability!