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(+1)

I like the strategy/puzzle take and this is a great foundation to work on. Right now, I feel like it's a bit all over the place and some systems are working against each other.

The 'the more moves you play, the higher the chance of randomizing' part ends up forcing the player to just play 1-3 moves per turn, which works against the 'getting a random set of moves to choose from' part, as you only need very little to get a turn, which then works against the 'you have a limited amount of turns part', as that seems to be balanced around about 2-3 moves per turn, which also doesn't work too well with things like the hand enemies.

I don't know if these would work, but maybe thinking about it is worth it:

  • Do the opposite, high base chance of randomization that decreases the more commands you put in. This way you consistently get random moves no matter how you play.
  • Have enemies that move or hide do so based on moves, not turns - this way you don't end up just skipping turns and instead have to thing more and plan your moves.

Either way, congrats on the game and for having so much content in so little time!

It's a really complex one for a jam!