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Malfunction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1717 | 3.229 | 3.229 |
Presentation | #1899 | 3.083 | 3.083 |
Overall | #2233 | 2.833 | 2.833 |
Fun | #2420 | 2.646 | 2.646 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Virus makes your plans go out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The art is super good! Great job!
love the artwork and idea !
The concept has potential. Love the background music and the cute visuals.
It was a little bit weird to have the first 'level' only be some cutscene and starting lvl2 I at first had no real idea what to do. At first I tried to avoid the aliens.
The controls worked very well, but it took me a while until I understood why sometimes the robot would do something different. That was kinda frustrating, not knowing when he would go 'out of control'.
I think that after some polish, making it more clear when/how it will loose control it would be more fun to play
Interesting, but very unforgiving. I think you can improve the “risk / reward” feel by having a 0% chance of malfunction with only a single input, where there is a very specific way to clear a stage. Otherwise, players can improvise and try to clear the stage in a different way, but may not succeed.
Very strategic, couldn't finish but I plan to come back to this one, it's about disease which some other games have done but it's a very unique take. Some polishing up on the gameplay would've been nice, but I can see this one becomign a full fledged game in the future.
Great Game! Really liked the gampelay, and the little cutscenes were really cute!
interesting concept, quite a challenge. i do think it can feel like the game is working against you but thats just part of the challenge
Awesome idea!! It was kind of hard though ahaha. Ps : your art work is fantastic!!
if you wanna check my entry here is the link https://mikomoares.itch.io/dis-assemble
I like the strategy/puzzle take and this is a great foundation to work on. Right now, I feel like it's a bit all over the place and some systems are working against each other.
The 'the more moves you play, the higher the chance of randomizing' part ends up forcing the player to just play 1-3 moves per turn, which works against the 'getting a random set of moves to choose from' part, as you only need very little to get a turn, which then works against the 'you have a limited amount of turns part', as that seems to be balanced around about 2-3 moves per turn, which also doesn't work too well with things like the hand enemies.
I don't know if these would work, but maybe thinking about it is worth it:
Either way, congrats on the game and for having so much content in so little time!
It's a really complex one for a jam!
I really liked this game, but it seemed pretty unforgiving! Really well done with the theme of the game!
I think that having the game decide what happens despite you trying to plan for things is not a very fun mechanic, puts you on the back seat
Hi! In case you missed it, I played and rated your game that you submitted to me on Twitch: https://www.twitch.tv/videos/678278731
Cool concept!
Cool idea. The chance for the malfunction in reality seems to be real high though