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To be honest I wish the chaos ramped up faster. It's too manageable early on and it takes so long to get to a new keybind being added that the game gets boring. Overall, really fun concept. I love when 15 things go wrong at once and you are panicking to keep everyone from dying by sending firefighters to one place, guards and technicians to another place, and medics everywhere.

Thanks for the feedback! Finding a sweet spot for pacing was pretty tricky and we couldn't really fine tune it as much as we would have liked. My biggest concern was making the game too hard at the beginning, since that's a pretty bad problem for a lot of game jam games.