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A Bind on Titan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #372 | 3.900 | 3.900 |
Overall | #373 | 3.733 | 3.733 |
Fun | #625 | 3.467 | 3.467 |
Presentation | #685 | 3.767 | 3.767 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You assign multiple keys, but the game never reminds you of the controls.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I got really far in this game but eventually it became really stressful and hard to keep track of. Some indicators like for fires would be nice, like you did with hurt people. It also became pretty difficult to remember where the sectors were (which I suppose was the point) but maybe some color coding would be good. Honestly I thought marty's jokes were irritating because they cluttered up the feed. This review sounds really negative but I honestly really enjoyed it. Great game!
0/10 no Menderbug
No but seriously this was super cool!
I played for quite a while, but I never had enough people to build another sector after placing the first one. Marty's jokes are funny, but there is just nothing else happening. I also figured out you can move between buildings with the arrow keys and press space, but I'm not sure what it does.
Mika, when the silhouette in the top right corner becomes green from adding pilgrims, you should be able to press the key you assigned to create a new sector again. You need to call a guard to bring in pilgrims.
Okay, I didn't know that. Maybe you can add a tutorial in a post-jam update?
This game makes me go YES!
I liked the idea that you can map the control during the game!
Sadly the game doesnt scale to a 4k resolution properly and only 1/4th of the screen is visible, and as there is no windowed mode I cant play it :( Hope to see a post-jam release ! :)
- antti @ juicy.games
Aww, sorry to hear that! Your game is beautiful!
Well the not-fullscreen limited of us tried it and loved it. List of things that are great: everything. Good job and thanks for the feedback! ;)
- iiro @ juicy.games
That's great! Thanks!
I STILL WANT TO PLAY THIS!!!!! :((((((((((((((((((((((((
:DDDDDDDDD
- antti @ juicy.games
Cool game! Nice aestetic. Fun to map your own controls. Would be nice with more feedback on the events, like when pilgrims arrived and people became sick but more! When stuff is broken and on fire. I felt that as long as you could keep everything under control it was quite easy but as soon as you started to lose control it snowballed, but that works well with this kind of "arcadey" game. Good job!
Thanks for the feedback! We were trying to find the right amount of visual feedback that would help the player without making the text terminal seem pointless. But I agree there could be a bit more visual feedback like that in some regard.
To be honest I wish the chaos ramped up faster. It's too manageable early on and it takes so long to get to a new keybind being added that the game gets boring. Overall, really fun concept. I love when 15 things go wrong at once and you are panicking to keep everyone from dying by sending firefighters to one place, guards and technicians to another place, and medics everywhere.
Thanks for the feedback! Finding a sweet spot for pacing was pretty tricky and we couldn't really fine tune it as much as we would have liked. My biggest concern was making the game too hard at the beginning, since that's a pretty bad problem for a lot of game jam games.
I would pay money for this game if you developed it further.
I stopped before binding too many keys and getting crazy, but nice touch with the game. I wish some information about problems had a visual feedback (like hurt people in red when needind a medic, so that it's not purely focused on the text and enjoy a little bit more looking at the colony grow, but I guess it's a choice :)
Original game with its own style, good job.
Secret for ya. Pressing space bar will give you an icon conveying the issue in each sector. We were going to include them normally, but then I think the terminal would have been useless. Perhaps we should have had some kind of scanner that tells you the specific problem, but works on a cooldown so you can't spam it.
Great job! I really like the atmosphere
Glad you liked it! :)
The only problem I had with it is that the names of the different sectors aren't on the sectors, they're offset quite a bit, so It's difficult to tell which is which. This may be intentional, but it doesn't seem that way.
That's something a few other people have also said, it seems to be an issue with non-16:9 aspect ratios.
Very interesting idea in regards to the theme, a touch of innovation.
Really neat concept, letting the player choose their own keybindings while constantly adding new buttons to press! The presentation was quite nice, but quite frequently I got a pop up - new pilgrims, for instance, I pressed the guard button and I got told there was nothing the guard was for. This also happened a couple times with leaky pipes, which was quite frustrating!
Still, excellent concept and a well done implementation! The only thing I dislike was the intro screen - it was too overwhelming with info all at once.
One of the best ones I've played yet. It's a little slow to start, but once you get the colony to 50-60 people it starts to become a management nightmare. Extremely cool concept and presentation, some of the humour is great too.
Very good
omg i was so mindflooded, i love it! hope you make it in the top!
Loved it! - felt overwhelming too hahah (as it should)