I like how different it is from Snake! But the telegraphs for the hazards were a bit off at points
mossbag
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RavenBane, thanks for the feedback! By the end of the game I think there are maybe 12 or 13 inputs. We originally wanted to have all 26 alphabet keys required, but we ran out of time to implement those. Now that would have been interesting! We might make a post-jam release but nothing is set in stone right now. It would be nice to go back and fine tune the pacing and difficulty, for sure!
Secret for ya. Pressing space bar will give you an icon conveying the issue in each sector. We were going to include them normally, but then I think the terminal would have been useless. Perhaps we should have had some kind of scanner that tells you the specific problem, but works on a cooldown so you can't spam it.
The game jam theme was "Out of Control" so we tried to create a game that makes you feel like you are losing control. Sectors are actually named after the other moons in our solar system, so they are a bit weird.
We were going to characterize the AI and Marty a bit more, but we didn't have time to really flesh out all the details of their complex and compelling backstories.