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I think my biggest feedback would be to add some texture to the backgrounds. My team actually had a similar idea in the planning stages but couldn't come up with how to make it not just feel like a game where you are in the center of the screen and enemies come toward you from the edges. I think flying is a good way to partially get around that (We were thinking top down brawler). Great idea, and I love the pitch!

I've already been working on an update for after the jam that fixes the background problem and adds some new mechanics and sounds as well, unfortunately the jam happened on a weekend that was already pretty busy for me so I didn't quite have time to polish everything up. Glad you enjoyed!