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Drunk Over Germany's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1467 | 3.032 | 3.032 |
Originality | #2350 | 2.968 | 2.968 |
Overall | #2564 | 2.710 | 2.710 |
Presentation | #3892 | 2.258 | 2.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have no control over the plane (which you would normally be able to control in a situation like this) and in addition the situation of being in a plane flown by a drunk pilot miles away from where you're supposed to be is a very out of control situation
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Not bad at all! but some suggestions. I'd zoom the camera out a bit, in part because it feels like you could use more time to react to the incoming planes. That or like a radar or something showing incomings would be good. You also might want to look for some bomber style ww2 planes to use as the one your pilot is using. Or maybe the P-61 black widow would work.
Thanks for playing! I definitely agree on the camera, but the player plane is actually based on a Grumman TBF Avenger.
I see! my bad!
The idea is nice, with some polishing and content, this could be really interesting!
Put some game feel, sound and voilá, you have a really great game! This have some potential. Keep working on it!
Very simple and fun game, but too much repetitive imho
Strange context but simple and funny mechanic!
Ah yes! I think I remember reading about this in history class... I like how crazy the pilot flies! It would be nice to have some sound effects and music. Good job!
Cool concept!
I think my biggest feedback would be to add some texture to the backgrounds. My team actually had a similar idea in the planning stages but couldn't come up with how to make it not just feel like a game where you are in the center of the screen and enemies come toward you from the edges. I think flying is a good way to partially get around that (We were thinking top down brawler). Great idea, and I love the pitch!
I've already been working on an update for after the jam that fixes the background problem and adds some new mechanics and sounds as well, unfortunately the jam happened on a weekend that was already pretty busy for me so I didn't quite have time to polish everything up. Glad you enjoyed!
Very original concept. With some polish this could be a real winner
Thanks for playing! I'm having fun watching your stream!
As many mentioned in comments, I would have put the camera angle wider, or more variety in the textures to show the movement. If you intend on improving the game after the jam, I would try make different kinds of enemies. But that's a general comment and don't affect the jam's rating, for a game jam you only need one. My game also has only one kind of character except the player.
That was fun! I brought 107 down with me!
Thanks! I do intend to make some small improvements after the jam, such as fixing the background and adding sounds, and I'll probably put in a scrapped enemy I had in mind but didn't have time to implement. I'm glad you enjoyed it, though!
More variety in the ground and some audio effects would make this a pretty good small game
100% agree. I tried on the background but messed up and ran out of time to fix it, and the sound I just didn't think was a big deal until I played some other people's games.
I think adding more texture to the ground or a more dynamic camera could give a better sense of the movement and sell the drunk pilot experience.
I completely agree, I wanted to have a background with more detail in it so you could see everything moving below you but unfortunately messed it up on my first attempt and didn't really have the time to fix it. With my original temporary background it felt much better.
Really interesting, definitely got the feeling of drunkenness after a while haha. Super curious about the AI because it feels pretty natural the way everything moves.
Thanks! All the planes move forward at a constant rate and have a set turning speed. The AI for the player plane chooses a random direction to turn (or to go straight) for a random amount of time between 0.5 and 2 seconds, and just does that over and over. The enemy AI just constantly tries to rotate towards the player. It's actually super simple, and I was surprised how well it turned out!
I got really confused after reading the title and then reading that the battle was meant to be in the pacific, the plot is hilarious
Thanks! The plot came about from just riffing on the premise with my friends. Someone pointed out that I had chosen to base the enemies on German fighters and the player's plane on a model that was really mainly used in the pacific so I figured "eh, the pilot is probably just that drunk" and ran with it.
This is a fun little arcade shooter! Looking forward to seeing how this develops.
Thank you! I have a few changes/additions I'd like to make, but I don't see myself supporting this project long term after that. This was my first game jam and my first introduction to this site, so you can probably expect to see me making more stuff on here in the future!
This game is hilarious and the main premise is very unique. Great job on the audio! Unfortunately, the audio was a bit too simplistic for me. Besides that, a solid effort!
Thanks! Sound was very low on my priority list, and I didn't quite have enough time to get it added in. In retrospect I probably should have focused on it more than I did because coming back to my game after playing other submissions makes me realize how much sound can really add to a game. It was my first game jam though, so that's something for me to keep in mind for next time.