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Definitely well made! I didn't really feel that the bar was really that much 'out of control', but the act of losing control itself was well executed.
Also, for a game that has such a minimal aesthetic, it was a bit weird to find out that the red/brown areas of the floor didn't do anything special. I actually avoided them on my first play through because I thought they were dangerous!

My gmtk 2020 game jam submission: https://itch.io/jam/gmtk-2020/rate/697372

(+1)

Thx for playing! Actually, the red/brown areas are the spawn areas for the enemy.

Ahhh that makes more sense now. Neat!