Thanks! I spent a lot of time improving the clarity for this game.
The simple shapes and colors were intentional, so that you can make out what everything is against the tv static background. Each game also has its own color palette (yellow for the dodging game, pink for aim trainer, etc) so that you know which game you're being dropped into right away. ALSO the player character (if there is one) is always white and high-priority enemies are always red!