Wow! When we had the idea for this game, one of the inspirations was actually Crypt of the Necrodancer! Even if in the end the game doesn't look like it very much, while thinking about it the grid based movement was going to be heavily based on CotN in my mind, including the tempo based gameplay (I had no idea how to consistently program it though ). We wanted to have the player keep moving, but doing so while thinking about all the hazards. We might even add something like that in the future, but I'm not sure how to make it make sense for now hahaha
Multipliers would be a awesome addition! Really liked this suggestion, and the one about showing the points is great too! And the one about enemies! We didn't end with a perfect game, but it's great to see that we can improve so much. I wonder how the game will look at the end!
Thanks a lot for the feedback, it's really appreciated, and big thanks as well for giving our game a try!