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Very fun to move around, I found myself moving to the beat of the song even though I could have taken my time for each move now that I think about it (probably because this reminded me of crypt of the necrodancer at parts). 

I would love to see a system where it shows how many points you get for killing the slimes and maybe different new enemies! I found myself super happy stringing combos together so I can imagine showing combo multipliers for killing multiple slimes with one spell would entice more players to do the same!

Great stuff! I can't wait to see where you'll take this (if you pick this project back up in the future of course)

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Wow! When we had the idea for this game, one of the inspirations was actually Crypt of the Necrodancer! Even if in the end the game doesn't look like it very much, while thinking about it the grid based movement was going to be heavily based on CotN in my mind, including the tempo based gameplay (I had no idea how to consistently program it though ).  We wanted to have the player keep moving, but doing so while thinking about all the hazards. We might even add something like that in the future, but I'm not sure how to make it make sense for now hahaha

 Multipliers would be a awesome addition! Really liked this suggestion, and the one about showing the points is great too! And the one about enemies! We didn't end with a perfect game, but it's great to see that we can improve so much. I wonder how the game will look at the end!

 Thanks a lot for the feedback, it's really appreciated, and big thanks as well for giving our game a try!