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I like the fact that shooting pushed you in a direction.  I think that could have been expanded upon to have more ways to affect your movement without relying on the whims of RNG

I guess looking back I should've made the knockbacks slightly stronger so that the player has a li'l bit more control. I realized that when the engine's power is strong (I randomize the tank's direction and its engine power), no amount of shooting can counteract that well.

Thanks for playing!