Yeah, it's inspired from deckbuilding roguelikes like Slay-the-Spire. And yeah, looks/audio are suffering, fully expect a low presentation score - something to improve for next time! (not leaving stuff like that to last minute)
CalLavicka
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Definitely one of the most original and interesting takes on the theme. Unlike most other takes, this one actually makes me play the game in an entirely different way from a normal turn-based RPG. And it was quite fun and played out like a little puzzle game.Well done!
As for some stuff to improve, I think the game speed is too slow for the harder levels, and there was some cases where my unit was surrounded by two enemies, but rather than attacking one he walked into the attack of another one (who's attack was not blocked). This was unintuitive to me.
The first time I played I only got resource towers and got destroyed. The second time, I got lucky and had a good time expanding my area. There is the problem where there isn't much to do once the towers are setup to stop the wave (they don't get harder until you expand), but it was still enjoyable!
Great idea! I'm a little biased because this is very similar to one of my first jam games (losing keys and having to play with awkward keys). In that case it was a shooter, but the concept is the same for a platformer.
The only thing I would say is the platformer controls are a little stiff and lead to some unintuitive interactions. But it's still very cool to play. Well done!