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(1 edit) (+1)

What a great puzzle game! Certainly my favorite so far of the jam. It's a simple concept with great levels that constantly had me thinking, "oh, that was clever!"

This might be a bit unrelated, but it's interesting how there's this incredible implicit relationship between a puzzle designer and the player in that the player has to completely trust the designer that the puzzle is even solvable to begin with. Imagine not having that guarantee! It completely ruins the game experience, since if you get stuck, you can't ever be sure if you're just banging your head against a brick wall... Of course, all of the puzzles here are solvable and very well designed, so no complaints in that department, but there were a few levels that had me scratching my head, and so I had a moment to reflect on this weird relationship we build.

Yeah, I agree on that unsolvable puzzles side, especially considering this is a 48-hour jam. I tried to complete the entire game every time before uploading an update to make sure I didn't break anything and there is at least some (known to me) way of doing it. Perhaps if I found out that a level is unsolvable after the deadline, I would note that in the description. Thanks for your feedback!