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(+1)

More visual feedback and more balanced execution of randomness would significantly improve the game. The concept is quite creative, I had the similar idea, initially, but wasn't sure how to implement it. So, it was interesting to see your approach to the theme! Perhaps, the game isn't balanced as much as it should (48 hours is not a lot, after all), but I believe you might polish and update the game after the rating is over. In any case, the concept is great, the art is pleasing, and apart from difficulties with the randomness, I still think the whole game is quite ambitions and made well :)

(+1)

Thanks a lot for your kind review ! Yes if I keep on going with this game the first thing I will try to change is the randomness of the key attribution, having to change the place of your fingers each time you get ammunition is already quite a challenge, having to learn the role of each key is clearly too much for the first levels, maybe this concept would be interesting for a couple of last levels. And I already have some ideas to make this game somehow crazy with some maybe fun additional elements, so killing the monsters would not be the only goal to reach the next level. Thanks a lot again for trying my game.

best of luck to you with it, sounds cool to me :)