it was fun and got real hard later. wish there was player position in map, it became too 'out of control' sometime after teleporting.
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Thanks, but to me it would break the concept of my game. Though from the comments I see that more people were expecting this to be a gliding simulator, where You have to get through an "out of control" wind. Maybe this would've been a better idea? I was actually thinking that there would be many games with gliding and wind, so I tried to do something strange^^
But I wanted to address here the gmtk's "little dotted line". I feel that there are too many games nowadays that give the player all the information unnecessarily. Here the teleport spots are in such places where You should recognize "oh, I am at right... drop" "oh and now I am at left... drop" "and now its flat, hm". Well at least I tried to do that but also the graphics were supposed to be much better, and have some more distinct points, not just meh rocks:/
Also, the maps at first weren't supposed to be maps;) They were a list of clues, how to find the switches and answers - but I thought that THIS would be really hard;)
Please note that all of the levels except the last one have blue plus'es to mark the teleport positions. Maybe this will help.
I think I will expand on this a little bit, by adding more items, Zelda-like, lets say compass and stuff like that, to control the wind, teleport zones, etc.
Well, thanks for playing!
No, I get you. I actually liked the game. Maybe it is because of jam entry, we dont want to invest much time in a game than we usually do.
My game have endings which needs a little out of box thinking and I found very little people even reaching the last level. So i think game for jam should be more player focused. (did I put it correctly?)
Ok, I get it, I failed at information part - the last level was actually made so that not everyone will play it or end it, its is just there to have the concept fully executed. I think this should be properly notified to the player. And I believe I should have an easy mode with better maps/clues. I think for now I will attach a map with more clues to the game's description, maybe it will help some people who want to complete it. Thanks again