Thanks, but to me it would break the concept of my game. Though from the comments I see that more people were expecting this to be a gliding simulator, where You have to get through an "out of control" wind. Maybe this would've been a better idea? I was actually thinking that there would be many games with gliding and wind, so I tried to do something strange^^
But I wanted to address here the gmtk's "little dotted line". I feel that there are too many games nowadays that give the player all the information unnecessarily. Here the teleport spots are in such places where You should recognize "oh, I am at right... drop" "oh and now I am at left... drop" "and now its flat, hm". Well at least I tried to do that but also the graphics were supposed to be much better, and have some more distinct points, not just meh rocks:/
Also, the maps at first weren't supposed to be maps;) They were a list of clues, how to find the switches and answers - but I thought that THIS would be really hard;)
Please note that all of the levels except the last one have blue plus'es to mark the teleport positions. Maybe this will help.
I think I will expand on this a little bit, by adding more items, Zelda-like, lets say compass and stuff like that, to control the wind, teleport zones, etc.
Well, thanks for playing!