Yeah, and I fully get that. We made our game far too hard too because we were the only playtesters, and we kept making it harder as we got better. What I was suggesting was that you should maybe try adding some events that would be more convenient for the player to move forward or backward like pedestrians crossing the road. While they still would be avoidable moving left and right, it'd be much more convenient for the player to try moving forward or backward to avoid them.