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(+1)

I played this entirely the wrong way at first and launched myself around using the recoil of the gun.  Pretty solid concept; I'm super impressed by the use of 3D assets. Only gripe is the zoomed in camera makes it hard to navigate.

Also, that hit sound is hilarious. 

10/10 would YEEEGH again 

Oh shoot I completely forgot! Use of shadows and light to identify where the goal is located is a brilliant concept. 

Thanks for playing, I'm glad you had fun :D

I'm happy to hear the light is working well to guide people, I wasn't too sure about it! And I totally agree for the camera, I'll try to work on that if I make an update.

(Recording the hit and death sounds was by far the most fun part of the jam :D)