Nice double mechanic, i always like ideas like that. The rope is also a great game design idea, and allow a lot of controls when going at high speed. Laughed at the stupid SFX when you collide with an object XD
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Hellslinger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #624 | 3.468 | 3.468 |
Overall | #1232 | 3.242 | 3.242 |
Originality | #2224 | 3.000 | 3.000 |
Presentation | #2230 | 2.935 | 2.935 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can move at breakneck speeds and pull off crazy stunts in this fast-paced acrobatic shooter, but you do not have direct control on the player.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I just rated your great game! Thank you very much for watching the stream yesterday!
I would appreciate it if you could check out my game too!
A very clever idea of finding the light source, accompanied with the good old "shoot to move" mechanic! The gameplay is pretty good, although the high speed on this background can make me dizzy pretty fast. Nice game overall, good job!
I think there's an interesting idea in here, but the end result managed to frustrate me. I get that the camera zooms out when moving faster to indicate speed and give more visibility, but I feel like it starts way too zoomed in. I feel like the enemies hurt the game, at least somewhat. Maybe remove them entirely from the first level to make it clearer that you're looking for an exit, and not trying to destroy "all" the enemies. I would also decrease the spawn rate, or maybe even remove them, as currently spending the time trying to attack them really doesn't help you all that much. I dunno, that's just my thoughts. I may be way off base with the feedback, but those were my thoughts playing it.
Good game feel and core mechanic, maybe the enemies are too tanky. Great game!
Definitely a fun game to jump around in, but the walls causing damage and the busy background discourage the wilder movements. I'd also suggest reducing the per-shot recoil and increasing the fire rate to make combat more viable. The subtle guiding to the goal with lighting effects is really impressive, and I enjoyed the circular procedural level design. Well done!
The background is awful and looks like hell vomit, especially when going fast. Aside from that, the camera is a bit too jolty but feels good. I almost got to level 5
shoot to move is done a lot, but the sling-shotting around really made it feel unique, really simple game loop but a lot of fun. I really like what you have done with this!
I liked the tension the cubes chasing you provided and the zooming camera it added some exciting game feel to the gam e :)
Nice little game! Yet another 'shoot to move' game, but this one has the originality of providing a slingshot, so that's cool. I've also enjoyed the music and simple, yet effective graphics. Of course, the gameplay is nervous and the controls are responsive, which is always appreciated.
-Loupyboy
Really nice shoot to move game! I think the mechanic of the camera panning out the faster you move is a really good idea!
Really fun little shooter. The shoot to move mechanic was handled well and the game play was frantic but fun. I did find a bug where I just blasted through the barrier and went off screen but mostly the game felt very well made. Overall, I really enjoyed the experience, great job!
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