Cool take on the 'Shoot-to-move'. I like how there are two different modes movement. You've got a potentially pretty fun mechanic in the works and it would be great to see you take your game to the next level.
- I found the camera impulses too disorientating when you shoot. It can be toned down and still have the same effect you're going for.
- The enemies felt a little useless. My focus was always to just rush straight for the light source.
- Great work on using shadows as a way to guide the player through the level.