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(+1)

Cool take on the 'Shoot-to-move'. I like how there are two different modes movement. You've got a potentially pretty fun mechanic in the works and it would be great to see you take your game to the next level. 

  • I found the camera impulses too disorientating when you shoot. It can be toned down and still have the same effect you're going for.
  • The enemies felt a little useless. My focus was always to just rush straight for the light source.
  • Great work on using shadows as a way to guide the player through the level.

To be honest I wasn't sure at all about the mechanics during the jam, but now that I see the response I'm considering continuing the project afterwards. I agree with your criticism, especially about enemies which are  not doing much right now, and the camera could definitely use a little work. Again, happy to hear the light/shadows work well as a guide!

Thanks for playing and for the detailed feedback :D