Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A very good and appealing game overall, excellent work for 48 hours

The art and audio is well-made and fits together with the game's overall atmosphere. It's hard to believe there is only one programmer on the team cause they did a good job. I can really see this game published with more polish.

There are a few things that I gotta point out though:

-Demon mode is clearly superior and there is no punishment for being in it. Then what is the point of being in human mode?

-There are moments like the entrance of room three where I try to make a normal jump but if I jump too soon I will hit my head on the ceiling or if I jump too late and I will immediately go into a dash, crashing into the platform ahead and fall to my death. I would suggest adding coyote time or a checkpoint to make this a more enjoyable experience for players.

-The game screen is rather small, there are times where I just don't know where to go next because I can't see nearby platforms and there is no hint like coins or something. I had to look at the game's screenshots to know that you can go up from the entrance of room three.

Some bugs that I found:

-There is a dead end on the far left of room three where you can just fall through and die.

-Baby will sometime teleport

-Game over screen breaks after losing

-Disconnecting controller doesn't return to keyboard control mode

Overall, it is a good game and the combined effort of the team. I had fun.

Thanks for commenting on my game btw :)

(+1)

Thanks for all the feedback! I wanted to implement Coyote time, but just didn't have the chance to during the time limit. I will in a future build though! There was supposed to be an incrementing level of bloodlust rising and cool down checkpoints that didn't get implemented. This was going to be the balance for demon mode. We'll have some bug fixes and small changes in a build coming soon :)