A very good and appealing game overall, excellent work for 48 hours
The art and audio is well-made and fits together with the game's overall atmosphere. It's hard to believe there is only one programmer on the team cause they did a good job. I can really see this game published with more polish.
There are a few things that I gotta point out though:
-Demon mode is clearly superior and there is no punishment for being in it. Then what is the point of being in human mode?
-There are moments like the entrance of room three where I try to make a normal jump but if I jump too soon I will hit my head on the ceiling or if I jump too late and I will immediately go into a dash, crashing into the platform ahead and fall to my death. I would suggest adding coyote time or a checkpoint to make this a more enjoyable experience for players.
-The game screen is rather small, there are times where I just don't know where to go next because I can't see nearby platforms and there is no hint like coins or something. I had to look at the game's screenshots to know that you can go up from the entrance of room three.
Some bugs that I found:
-There is a dead end on the far left of room three where you can just fall through and die.
-Baby will sometime teleport
-Game over screen breaks after losing
-Disconnecting controller doesn't return to keyboard control mode
Overall, it is a good game and the combined effort of the team. I had fun.
Thanks for commenting on my game btw :)