Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

There really needs to be more visual contexts for players to comprehend the game state, like arrows indicating which ship will go to which tile in the next turn. That being said, game jam is about demonstrating ideas so I would say this is an excellent one! The concept really has potential to be further developed into a full game.

My suggestion is that for this demo you might want to remove the wind event, because without clear visual contexts it makes things more confusing, and thus feels unpredictable.

(+1)

I totally agree with you. 

We had VFX and animations ready to be plugged in the game but we ran out of time, that's on us ^^ 

The wind event was an attempt to make everything feel more out of control without feeling too frustrating but once again without the proper feedback, I agree with you, it makes it even more confusing for people.

Thanks a lot for your feedback and for trying our game :) 

(+1)

Thanks a lot for this awesome feedback!

As Herve said, we had a lot of FX/feedback ready to be plugged in but we got overwhelmed and couldn't put them in. We even have some really nasty bug impacting player's understanding ><

As you said we wanted to share this idea and wanted to make a game that could be played outside of a jam, which obviously is trickier and more of a challenge ^^.

About the wind event, it's not that we added that afterwards, it was one of our main idea of out of control system ^^ But I agree, at the moment, it's really confusing... should I say out of control :o ?