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ChichaST

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A member registered Aug 02, 2019 · View creator page →

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I would like to upload a Windows version, but uploading is disabled during the voting session. I was not aware that I can upload multiple files for different platforms so there's only WebGL version for now. So sorry for the inconvenience... ;(

If you have other browsers or the itch.io destop app installed on your computer, maybe try opening the game with it? That's the only thing I can suggest now. Sorry again!

Nice idea and perfectly fits the theme! I can imagine how more interesting it would be if it gets polished. Maybe make this in 3d space where the camera is inside the car, and place input labels on the wheel and panels. Great work anyway!

The best one I've played so far for the jam. The concept starts up okay and becomes really good after dashing is introduced. You realize that you can deny a jump but have to move forward as a consequence. That makes it really interesting to play.

The game looks astonishing and provides a relax and chill atmosphere!

For game design: without the portal tiles, the puzzle will become much less interesting, since every other tiles can only have one tile to come from, making it easy to find the solution once you figure this out, and it gets boring quickly. So I'm glad they are there!

There really needs to be more visual contexts for players to comprehend the game state, like arrows indicating which ship will go to which tile in the next turn. That being said, game jam is about demonstrating ideas so I would say this is an excellent one! The concept really has potential to be further developed into a full game.

My suggestion is that for this demo you might want to remove the wind event, because without clear visual contexts it makes things more confusing, and thus feels unpredictable.

Thank you for the feedback and suggestion! I actually thought about this during the design process, but since most walls can be passed by more than one way, it becomes tricky to categorize them with colors.

A truly well-designed game, fun and visually polished! I like how you limit the moving speed of player character to open up more room for different strategy.

I think if you can simply click to reflect a bullet instead of pressing a key, the control may be more intuitive. Though the up/down direction options may have to be sacrificed in this case.

That's exactly the concept! Thank you for the feedback!

Awesome. Glad to hear that! And thank you for playing!

Thank you for the valuable feedback! There's a lot of things I wanted to make better, but due to the limitation of time and solo team, I decided to focus on the gameplay eventually.

I'm sorry for that. Could you give me some details about how it happened? Not sure if I can update it during the voting phase, but at least I could fix it when voting ends!

(2 edits)

Yep, as you can see, the balance is still far from what I would consider ideal. This was finished in 2 days so I couldn't put enough effort to balancing. Though I think it is already capable to demonstrate the concept.