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(1 edit) (+1)

The most original mechanics I've seen in this GJ so far.  It converts the famous "shoot to move" into "move to shoot".  However, the game should be significantly polished. The character lacks mobility, speed, or a dash-like ability, while the enemies are incredibly fast and almost impossible to stop.
I hope that Mark will mention this game in his video) 
Great job!

(+1)

Thank you so much for your kind words and critique. Unfortunately we ran out of time during the jam to add some more polish, but we may add them in the future! :)

Thank you for the very encouraging praise and the great feedback! :)