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sulphur+garlic

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A member registered Jul 12, 2020 · View creator page →

Creator of

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https://sulphurgarlic.itch.io/one-bullet-demon

 I did everything according to the recipe, and the result really surprised me! Liked the minimalistic execution of every aspect of the game, from the art style to the exploration; it seems to me that this is the secret of the game's charm. Still beating it, having fun :3 Experience is really inspiring; in fact, the style of the game even inspired me to create my own project...

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Hilarious idea, great execution. The graphics are nice, the gameplay is also at a decent level. Liked this game! *-*
However, there are several points that can be polished. The character could be a little faster, it would make the game a little more dynamic. You should also add a little more transitions between rooms.
Thank you for this submission! Great job!

P.S. Cats are cuuute :3

Great idea! Excellent performance! However, it was quite difficult for me to catch some items. I think the interface needs some polishing.
Changing the control keys is very confusing, because you do not understand when and how it happens. It would be cool to beat this through brewed potions: each potion imposes a certain effect on the character's movement.
Art and audio - just magic! LOVE it! *-*
Great job! Thank you very much for this submission.

I really want to try it, but I have a 32-bit system. Very sorry(

Really loved the atmosphere! The style and music perfectly convey it! *-*
I also liked the gameplay, however, the difficulty on the fourth level jumped up sharply. I had to sweat a little) It would be nice to slow down acceleration a bit.
The audio, as I have already noted, is very pleasant, except for the sound of a collision with an obstacle. It quickly becomes annoying. In my opinion, it should be replaced.
It was very inspiring experience! Great job!

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Simple enough, but at the same time very exciting! I liked the visual style and character design.
The animation of death shocked me. *-*
I think it would be nice to add various obstacles to the levels, this would significantly diversify the process. 
Waiting for more levels!
Отличная работа!

Great art, also liked the music! However, the difficulty is growing too fast. It is worth polishing this aspect a little. Also, perhaps, some phrases or puns from Apple would fit in well)

A fairly simple concept, but it provides a wide field for creating various puzzles. I would like to see a few more levels, it would help to reveal the idea better.
Liked the simple style. Changing colors from level to level is not a bad idea, but in my opinion, it should happen a little more smoothly.
Other users noted problems with registering inputs, but I did not have such a problem.
Добротно сделано!

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The most original mechanics I've seen in this GJ so far.  It converts the famous "shoot to move" into "move to shoot".  However, the game should be significantly polished. The character lacks mobility, speed, or a dash-like ability, while the enemies are incredibly fast and almost impossible to stop.
I hope that Mark will mention this game in his video) 
Great job!

The idea is nice and quite interesting, but it would not hurt to have some in-game training. There are clearly not enough different maps or, ideally, random level generation. Rabbit is cute)

The entry threshold is slightly high, partly due to the not-so-elegant visual component.  However after a while it became quite fun) Liked it! *-*
The story mode would also fit in very well, I think.

I really enjoyed the idea. However, It was pretty difficult to drive the last survivor across the screen) The music is perfect for this gameplay. Liked it! *-*