Thank you.
I'm keeping the 'bamburgh' font, and I've changed a few colours.
Just a suggestion, but it looks like you have set your yousee_item_pen to be grey. It looks a bit odd to have two shades of white in the main location text.
Did you set something like this:
yousee_item_pen = #ccc
Or this:
yousee_item_pen = 7
Maybe just have the item list the same colour as the main pen, or choose a different colour?
If you prefer it the current way, don't worry about it :-)
Looks great now.
It's not a criticism at all but maybe the only thing is that the other text colours are not quite as bright as the white. Maybe making all your colours vibrant fits better with the game (keep the colours, but use the vibrant variants).
In addition, do try out these settings, and see what you think.
"scanlines" is really a temporary hack, and not a shader based implementation, but it makes the bamburgh font look a lot more attractive (in my opinion), and also it can give some texture to the large pixels too. I do plan to use a shader based implementation in later versions of Adventuron.
theme_settings {
shader = scanlines
textbox_capitalization = upper
}
You can also try scanlines out during the game, by typing CRT ON or CRT OFF. I usually switch it on myself. Scanlines will not be enabled on mobile currently as the screen is too small for the current implementation to work well.
Hi,
To solve this do not use the following in your game.
or adjective1_is "" or adjective2_is "" noun2_is "" or adjecitve2_is "" or preposition_is "" or verb2_is "" or verb_is ""
If you want to detect if the player is using more than two words, use the following logic
: match "_ _" { : if (inputs() > 2) { : print "Maximum of two words please."; : done; } }
Regards,
Chris