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Cool idea to use the theme to drive the narrative rather than gameplay (even so, you could argue that you were never even in control of your character either). The GMS 3D graphics are one of the coolest visual things I've seen this jam. Is there a write-up somewhere on how to achieve that? I'd love to see how that's implemented!

Since gms doesn't support actual 3d, i used some techniques like sprite stacking to achieve the depth of the objects, you can easily look it online. I'm glad you liked it!