Great job here. I like the aesthetic with the art and the filter over everything. It looks cool and sells this puppet/chess-piece style of the game that I really liked. I love that there were boss fights too. It was fun to swing around the sword, although most of the time it was just wiggling it in front for max effectiveness, maybe it would do more damage the more distance it travelled before a swing, that could be interesting. And when you claim tiles, it is quite slow. Since you already need to have your sword away and standing still I think you could have it capture all tiles in a radius around you (in fact the circle you added made me think that was the case) I still had a really fun time with this though, nice job!