Simple, but quite peculiar idea. Gameplay is easy to learn, but hard to master. The biggest problem I faced was how to get back the land, as it's not obvious at the beginning and it's hard to see that circle on the ground. Simple, but quite peculiar idea. Gameplay is easy to learn, but hard to master. The biggest problem I faced was how to get back the land, as it's not obvious at the beginning, also it's hard to see that circle on the ground.
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Predomination's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1208 | 3.434 | 3.434 |
Originality | #1300 | 3.415 | 3.415 |
Overall | #1445 | 3.151 | 3.151 |
Fun | #1584 | 2.981 | 2.981 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your kingdom is revolting against you, your control has been taken away. You now need to take it back.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Some cool ideas there and I definitely had fun, but in my opinion, the gameplay could be faster. Claiming territory (especially after everyone is dead already) could be much quicker. It's nice that you made your own music, but the loop is slightly off, you can definitely notice when it ends and starts again.
Good job, nevertheless!
Nice game and art style, but the fish eye effects gives me a little dizzy. But still love the look of the game and the swing of mouse to attck!
Very cool game! I like the character style/colors and the animations. Many cool ideas here, like the territory stuff~ Congrats on submitting such an awesome game to the jam~ please check out mine if you haven't :D
Great job here. I like the aesthetic with the art and the filter over everything. It looks cool and sells this puppet/chess-piece style of the game that I really liked. I love that there were boss fights too. It was fun to swing around the sword, although most of the time it was just wiggling it in front for max effectiveness, maybe it would do more damage the more distance it travelled before a swing, that could be interesting. And when you claim tiles, it is quite slow. Since you already need to have your sword away and standing still I think you could have it capture all tiles in a radius around you (in fact the circle you added made me think that was the case) I still had a really fun time with this though, nice job!
Fun little game and it looks really good! Only problem I have with is that capturing land system, it just takes a little bit too long to capture and it isn't really fun just to stand there (but that can be just me, I prefer faster paced games). But in general, it is a good idea and a good game!
Neat game, I really like how the sword controls, its very satisfying to shake your mouse around to beat foes. I do think the players base movement speed should be a little faster as even when sprinting they're pretty slow. It may also be nice to be able to capture points faster or multiple at the same time as it can sometimes feel like you're just waiting to finish a level based on that. Even with those small things though I enjoyed the game, good job!
I liked the mechanic if the game, and the use of the theme. I just think that if the player could move faster it could be better. Nice art style too!
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