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(+1)

Maybe something isn't working right: for me the game is a random generated map with a few rooms, maybe one enemy and some doors leading into the abyss... Nevertheless, it's very atmospheric. Maybe less light would have made it even... darker?

(+1)

We appreciate the feedback. With the time constraints and it being our first jam some aspects weren't able to make it in before the deadline. Within the next few weeks we plan on implementing a better path finding system and working on lighting for sure.