Hey thanks for playing, I don't know yet, it definitely has potential. If I did there are several changes I would make;
- The slider's break up the flow pretty bad, I think the idea is okay but the execution was lacking; I'd either remove them entirely or find an alternate control scheme, like using the buttons of the corresponding color to change their value
- Items are currently randomly generated, but *do* have a gold value corresponding to the complexity of the task, I'd like to re-tool that so more complicated tasks create visually more valuable looking items
- I've got ideas for different types of tasks, like pressing two buttons at the same time, larger multi-tasks etc
- Some kind of progression would be nice, but I don't know what that would look like, maybe some kind of idle-game management for the shop?
Either way it was a lot of fun to build, thanks for the feedback!