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Buildifactory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1830 | 3.111 | 3.111 |
Fun | #2078 | 2.778 | 2.778 |
Originality | #2132 | 3.056 | 3.056 |
Overall | #2233 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By overwhelming the player with a number of tasks they won't be able to complete, and by taking the shop, the main scoring mechanism, out of their hands.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Cool game design, it was quite enjoyable to play. :)
Hey that's a good game idea! The icons for the arrows and wasd are too similar tho
Oh yeah for sure, they were both from the same asset pack; if I was going take this game anywhere I'd want more distinct buttons
It was fun to get the hang of pressing the buttons. I could sort of get into a rhythm where I would quickly go through the key presses, until I had a slider request. I think it might have been too much of a break in rhythm, but I think some break like that is nice because it adds difficulty.
I've got some ideas for that, I think it would work to still have those tasks, but use the buttons on the left and right as (-) or (+) to adjust the slider of the corresponding color to the right level, that way the player wouldn't need to move their hands.
Also, I'd kinda like to lean into the rythm angle a bit, even if that's just playing a track with a good beat you could press buttons to.
Great entry! Had fun playing it. With some polish, I think you have a potential for a full game there. Do you plan on expanding/finishing the game?
Hey thanks for playing, I don't know yet, it definitely has potential. If I did there are several changes I would make;
Either way it was a lot of fun to build, thanks for the feedback!
Ah, I hope you will realise those ideas! Following you up! <3
i'm looking forward to a mobile version of this game so that i can play it on my commute to work, nice work!
It is a really nice game. I find that switching between using the mouse for the sliders, and the keyboard for the buttons is a bit weird, but other than that, it's a fast paced button smasher. It would be a really good application on a phone.
Yeah, that's definitely something I picked up on during play testing, having to mess with sliders breaks the flow; the intention was to have a sort of obtuse arbitrary control panel with lots of levers and switches, but I didn't really have the assets.
I think it would probably work best removing the sliders all together and doubling down on the different types of button combinations and sequences.
Thanks for playing, and thanks for the feedback!
Hey, i tried to play your game but nothing is happening.. I see the interface and can put things in the box with my arrow keys but nothing else happens, theres no shift or time indication where it's labeled.
Hey thanks for the download, once you clear the first set of tasks, a brief intermission should play then shift one should begin, were you able to complete the first set of tasks?
Ahh nice, thanks for the reply, it worked! :D
Awesome, thanks for the feedback!