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(1 edit)

What a cool little concept! To be completely honest I already had a blast just dragging the planets around and actually seeing the trajectory change in real time, I know that isn't too easy to do, so I always appreciate it when it's done well! The puzzles weren't too hard, and could have ramped up a bit more in difficulty, but the game wasn't too long so it was quite alright. I loved the little artstyle you had going here, but I do miss some space background music, to really emphasize the broadness of space! Plus sometimes the ship moves a little slow, I think you're actually using something to simulate gravity (?) but I think it would have been just fine to let the ship move along the trajectory at a steady speed, although I appreciate the attention to detail! Good job :)


Edit: my source as to why gravity etc is hard is that I made this game before: https://stevenkuperus.myportfolio.com/atmos

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Thank you for your detailed description about the experience you had in the game! This information is very helpful and is something I'm always hoping to receive. Besides, I believe I discovered a great piece of art and a genius developer behind it in the link you posted. The combination of soothing piano and shiny stars really make your game a relaxing experience to enjoy. In your game, the fact that the difficulty of current launch is related to player's previous launch since the rotation is faster when being closer to a star creates a interesting and dynamic flow and also made the game felt fair and challenging. After I mastered the controls a bit, I found myself doing various fancy maneuvers in your beautiful space, and that is very satisfying. Great effort!

Oh wow, I didn't know you were gonna check the game out , thanks a bunch for the all the kind words :) No worries on the feedback, hopefully you'll keep working on the game man! It has potential for sure.