I really dig the idea of this game, combining rhythm style elements with a platformer, but I couldn't help but feel I was losing control a bit too much for my liking. You see, I think the mechanics work really well, IF you manage to do the whole level in one go, which I assume is why the game is called cadence ('Press the right buttons at the right time and let the music and rhythm lead you through the level'.) However, I did not manage to grasp the level well enough to do that, and all of a sudden I felt very out-of-tune with the level, like I was off-beat and all the controls were working against me. It was quite hard to see what was going to happen, because it went pretty fast, so I ended up pretty confused and fell down most of the time. I think it's a cool concept, and maybe something with potential, but there I think there should be more of a fail-buffer build in somehow (if that's even possible.) Anyway, I think this is a very creative take on the theme and I love it for that, so good job guys :)