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(+1)

I really dig the idea of this game, combining rhythm style elements with a platformer, but I couldn't help but feel I was losing control a bit too much for my liking. You see, I think the mechanics work really well, IF you manage to do the whole level in one go, which I assume is why the game is called cadence ('Press the right buttons at the right time and let the music and rhythm lead you through the level'.) However, I did not manage to grasp the level well enough to do that, and all of a sudden I felt very out-of-tune with the level, like I was off-beat and all the controls were working against me. It was quite hard to see what was going to happen, because it went pretty fast, so I ended up pretty confused and fell down most of the time. I think it's a cool concept, and maybe something with potential, but there I think there should be more of a fail-buffer build in somehow (if that's even possible.) Anyway, I think this is a very creative take on the theme and I love it for that, so good job guys :)

(+1)

Thank you for the in depth and detailed feedback! We definitely made the challenge levels too hard and will look for ways to make it more lenient! Thank you for playing our game!