This game looks nice and I think there is something here. It felt like I was more being battered around by the rhythm than trying to work with it. Nice job overall.
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Cadence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #720 | 3.696 | 3.696 |
Presentation | #914 | 3.609 | 3.609 |
Fun | #964 | 3.261 | 3.261 |
Overall | #1190 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls are based on rhythm not the player.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
The concept is great and the art looks beautiful. Level 1 and 2 were doable, but level 3. Man, that difficulty spike.
I really dig the idea of this game, combining rhythm style elements with a platformer, but I couldn't help but feel I was losing control a bit too much for my liking. You see, I think the mechanics work really well, IF you manage to do the whole level in one go, which I assume is why the game is called cadence ('Press the right buttons at the right time and let the music and rhythm lead you through the level'.) However, I did not manage to grasp the level well enough to do that, and all of a sudden I felt very out-of-tune with the level, like I was off-beat and all the controls were working against me. It was quite hard to see what was going to happen, because it went pretty fast, so I ended up pretty confused and fell down most of the time. I think it's a cool concept, and maybe something with potential, but there I think there should be more of a fail-buffer build in somehow (if that's even possible.) Anyway, I think this is a very creative take on the theme and I love it for that, so good job guys :)
Love it, super neat. My only niggle is that the difficulty spikes HARD
Awesome concept like a a song with a bit missing notes, player try to complete it and fight in dungeon.
Great music, great art, great game!
Really neat idea. First game so far that I felt compelled to play more of just for the fun of the challenge. Once you internalize the pattern of the level it's really satisfying to try to play to the rhythm and particularly try to thwart the moves that will careen you off the edge.
This is a good example of the spirit. It gets its core concept across and after playing it I had all sorts of ideas on how it could be expanded. Nice work!
Game is pretty fun! Two things I will say as criticism:
- The levels get really hard really fast, it's hard to take the time to learn it, but I understand that that's also part of the limitations of a game jam
- I feel like I have to watch two places at once, which is hard and prevents me from really getting into it
But overall, really original concept, I like it!
I like the concept/music/art, but it physically starts to hurt after a little bit with the notes showing up in the top left. If you brought it down to the center of the bottom with the character, the player would be able to control much better because the distance between the spots would be much smaller.
Cool idea! I love tha audio, the presentation and the challenges.
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