I like how clean the aesthetic was and how simple the game was. The only complaint I have with the art is that the pickups are kind of hard to see. Game play wise I felt like the game could get pretty circle-strafey. Perhaps having the enemies spread out a bit more would help alleviate the problem.
Viewing post in Forced Directions jam comments
Glad you liked the aesthetic and 'simple' gameplay.
The pickups are something which was added in the last hour of the jam ... so had not enough time to make them work as intended. Don't think many people even realise that picking them up will randomize something in the game. It's visible when you pause the game ... but that's also not worked out very well in the UI. Not even sure if I will keep then in, in the end. Might have to tweak it a bit to make it more clear for the player what's happening.
I agree with how the enemies feel like they will follow your every move ... was planning to change that as well ... but yeah, time constraints again. They do spawn on a random location in the game ... but since they will be drawn to you, in the end they will all swarm around you :D