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I like the idea of the game though i don't understand most of the mechanics. As in the Demon doesn't like rocks but the game doesn't show that at all. I dislike the idea of only winning the game (a player literally can not loose).

Art: pixel art is nice, the maps feel empty (lack the visual interest)

Music: (subjective) I like the music as it is simple and doesn't disturb the gameplay. Sound effects are as one would expect.

Gameplay: feels nice until you realize the control switch is indexed (repeats) and that the game has only 4 mechanics which trigger at the same time (arrow, melee, and rock throw)

Fun: no; it was rather frustrating to play and there was no desire to replay the game

Originality: (subjective) yup, feels different from what i have experienced so far, but lacks in the "game" department (the whole game presents the idea of the control switching but forgets about being a game and as such is not fun to play)

Over all the strategy part of the game is a big flop. it feels more like a challenge than a gameplay mechanic.

Bugs: i noticed that in the second room starting as a rock I for the better part of the tries got Hero killed by the ogers by just getting unlucky with the randomly chosen characters.

Keep up the good work and bet better with every game

The mechanics are indeed incomplete and unexplored as I didn't manage my time correctly. The player not having the ability to lose was intentional (at least I could have added some replay value). The trope of the being overpowered and literally not being able to lose is quite common fantasy and isekai which is why I decided to include it even though it doesn't server the game. In the bugs section you mentioned that the characters are randomized which is false as you have already mentioned that they are indexed. Making them randomized would give an undesired experience which could make the game unbeatable or frustrating. Than you for the constructive criticism and for playign my game!

Glad to be of help

:3