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OneShotTheDemonLord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3177 | 2.654 | 3.250 |
Overall | #3685 | 2.313 | 2.833 |
Fun | #4138 | 2.041 | 2.500 |
Presentation | #4404 | 2.041 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are out of control of which character you are playing at each given time.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
There seems to be something interesting hidden in here. The idea of being forced to switch characters isn't interesting, particularly given that you must choose only one to win. However, this doesn't present any conflict. There is no puzzle to figure out how to win with a certain character, nor is there anything that can actually harm "you" (given that "you" can be anything). I picked up on what was happening pretty quickly, as far as the mechanics go. Perhaps there is potential for a compelling puzzle game if the concept is developed more. Keep at it!
Thank you!
Hey sorry, I mis-typed! The idea of being forced to switch characters *is* interesting. :)
I like the idea of the game though i don't understand most of the mechanics. As in the Demon doesn't like rocks but the game doesn't show that at all. I dislike the idea of only winning the game (a player literally can not loose).
Art: pixel art is nice, the maps feel empty (lack the visual interest)
Music: (subjective) I like the music as it is simple and doesn't disturb the gameplay. Sound effects are as one would expect.
Gameplay: feels nice until you realize the control switch is indexed (repeats) and that the game has only 4 mechanics which trigger at the same time (arrow, melee, and rock throw)
Fun: no; it was rather frustrating to play and there was no desire to replay the game
Originality: (subjective) yup, feels different from what i have experienced so far, but lacks in the "game" department (the whole game presents the idea of the control switching but forgets about being a game and as such is not fun to play)
Over all the strategy part of the game is a big flop. it feels more like a challenge than a gameplay mechanic.
Bugs: i noticed that in the second room starting as a rock I for the better part of the tries got Hero killed by the ogers by just getting unlucky with the randomly chosen characters.
Keep up the good work and bet better with every game
The mechanics are indeed incomplete and unexplored as I didn't manage my time correctly. The player not having the ability to lose was intentional (at least I could have added some replay value). The trope of the being overpowered and literally not being able to lose is quite common fantasy and isekai which is why I decided to include it even though it doesn't server the game. In the bugs section you mentioned that the characters are randomized which is false as you have already mentioned that they are indexed. Making them randomized would give an undesired experience which could make the game unbeatable or frustrating. Than you for the constructive criticism and for playign my game!
Glad to be of help
:3
Cool idea!
The game was overall cool and the characters look cute and funny
ONE PUUUUUUUUUUUUUUNCH! Ahah made me think about the tons of animes I looked about demon lords in alternative video game worlds. Very nice tactical game, you did a great job in 48h. Keep creating games!
Thank you!