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Great presentation but I'm not a fan of the growing as it leads to a positive feedback loop where players who are doing poorly will just continue to do worse. Very cute and fun to play though!

"positive feedback loop" eyy! GMTK terminology (I first learnt of this from his video).

It's intended to have that effect as it gets harder to win over time. But to balance that, I hoped that having coins around the map (if you have time to collect them) means you can stock up on them and reroll the objective to end up getting something that matches your items.

Thank you for your feedback and for playing! :)