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(+1)

I loved these puzzle mechanics, and the story you had outlined seems like it has a lot of potential! I wish I could hold down keys instead of continuously pressing them, even if there was just a little buffer before the character moved again (since movement control is such a big part of the puzzley aspect and everything has to be just right) but even with that really minor thing, I still really enjoyed this game and playing through these levels! This was really clever, good work.

(+1)

I know about the movement! I'm sorry! 
The movement system was made on friday right after the theme was announced and was made with a half-turn based puzzle game. I couldn't really sleep well, because I was thinking that the idea was trash, when I woke on saturday up I started looking for some inspirations and came up with the main mechanic that is now in the game. Movement had to stay, because there was not a lot of time, but I already know that it's the biggest issue.

Thank you for kind words :) I'm very glad you liked the story elements!

Oh yeah, and by no means did it detract from the puzzle experience, either. This was a good game!