The mechanics for this game are absolutely rock solid and it's really fun to play. The game just needs some sound and also some balancing (for example stuff like <><> occurs way too often because it's essentially the same as <>).
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That’s a good thought about the balancing, right now the game just generates a random sequence that’s guaranteed to be possible within a certain number of moves from the player’s current position, but I didn’t really put any thought into making sure the sequences are complex enough. We’ll discuss it and maybe consider changing it in the game’s full release… (stay tuned for that!)