Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fun times!

I have uploaded a new build (1.0.25a) to address these.

Date submitted: 2018-12-05 10:43 - yeah, typical YYG :P

But at least they added this new bug to database too, maybe it will be fixed one day ;)

To be fair, this was a very exotic bug up until introduction of structs - no one would use an instance instead of a ds_map as a dictionary, and I only ran into it while implementing serialization on a project.

GMLive + HTML5  in 2.3 doesn't work at all, it won't even run the game, just throws this error:

X_GMLive.js?KLPYB=1741178719:36517 Uncaught TypeError: Cannot read property 'gmli_blanks' of undefined
    at gml_Script_haxe_ds_basic_map_i_set (X_GMLive.js?KLPYB=1741178719:36517)
    at Object._g83 (X_GMLive.js?KLPYB=1741178719:53478)
    at gml_Script_gml_type_check_init (X_GMLive.js?KLPYB=1741178719:42586)
    at gml_GlobalScript_GMLive (X_GMLive.js?KLPYB=1741178719:16058)
    at gmlInitGlobal (X_GMLive.js?KLPYB=1741178719:46234)
    at _Ty2 (X_GMLive.js?KLPYB=1741178719:52597)
    at __c3 (X_GMLive.js?KLPYB=1741178719:53650)

 do you maybe know why Vadim?

I imported the 2.3+.yymps file and ran it in a new project, also populated the live_blank_*  variables as specified in the documentation.

HTML5 in general is very buggy as far as new 2.3 features go, I'm not sure if it's practical to try to workaround these if it may cost me more hours than the rest of 2.3 porting combined.

This was my initial thought, I know the HTML5 is very buggy, no idea if it's worse in 2.3 at the moment but I was willing to take a shot to see if it was at least something small for GMLive to work with it. Thanks though Vadim. 

I'm sure they'll fix it up by the full release of 2.3, but things will break and un-break often during the beta.

I certainly hope so they will, not looking forward to things breaking, so hopefully 2.3 becomes stable soon.