This is a pretty fun game! The controls and aiming feel good and are pretty intuitive, and the satisfying combat reminded me a lot of Realm of the Mad God. I was impressed by the number of enemy types and how distinct their behaviors were, so well done there! My primary complaint would be that the freezing time mechanic feels a bit useless. Almost every time I used it, I still got hit by the enemies I was trying to avoid. It would probably feel a lot more satisfying if the player could still move a little quicker during the slow-down. The other issue I noticed was that the damage numbers (which look really good by the way) tended to be too big and covered up too much of the screen. Overall though, I had a lot of fun with this game, and I'm impressed that you were able to put it together in such a short time period!
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Thanks, I really appreciate it! I feel like I was all over the place with my idea on what I wanted, so I never got to polish the freezing time. I completely agree with you, and think everything except the player should slow down. The damage numbers are HUGE, but that's because I wanted the game to be constantly in a state of chaos, though when time is slowed down, the player is now "in control". I don't think I was able to display that in the game like I had imagined it in my head. Thanks again, I really appreciate your comment! I've definitely learned to try and make my jam games smaller and more polished in the future.