Thanks, I really appreciate it! I feel like I was all over the place with my idea on what I wanted, so I never got to polish the freezing time. I completely agree with you, and think everything except the player should slow down. The damage numbers are HUGE, but that's because I wanted the game to be constantly in a state of chaos, though when time is slowed down, the player is now "in control". I don't think I was able to display that in the game like I had imagined it in my head. Thanks again, I really appreciate your comment! I've definitely learned to try and make my jam games smaller and more polished in the future.