Play game
Oversight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2027 | 2.921 | 3.200 |
Fun | #2048 | 2.799 | 3.067 |
Presentation | #2410 | 2.860 | 3.133 |
Originality | #3634 | 2.495 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game can be quite hectic, and chaotic. As a result, the game is almost always out of control. The game's key mechanic is to toggle 'control', where time slows down and the player has some advantages.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the damage's oversized display. I think controls could be more uncontrollable by penalty like an acceleration time where speeding makes everything hard (for example).
Otherwise, it's a nice little game !
Well this feels oddly familiarIt is quite a nice game! The movement of things feels good and the pixel art is pretty good! I may have thought that the player was a squirrel though...
Yeah, I really liked the genre of Astro so tried doing something similar!
This is a pretty fun game! The controls and aiming feel good and are pretty intuitive, and the satisfying combat reminded me a lot of Realm of the Mad God. I was impressed by the number of enemy types and how distinct their behaviors were, so well done there! My primary complaint would be that the freezing time mechanic feels a bit useless. Almost every time I used it, I still got hit by the enemies I was trying to avoid. It would probably feel a lot more satisfying if the player could still move a little quicker during the slow-down. The other issue I noticed was that the damage numbers (which look really good by the way) tended to be too big and covered up too much of the screen. Overall though, I had a lot of fun with this game, and I'm impressed that you were able to put it together in such a short time period!
Thanks, I really appreciate it! I feel like I was all over the place with my idea on what I wanted, so I never got to polish the freezing time. I completely agree with you, and think everything except the player should slow down. The damage numbers are HUGE, but that's because I wanted the game to be constantly in a state of chaos, though when time is slowed down, the player is now "in control". I don't think I was able to display that in the game like I had imagined it in my head. Thanks again, I really appreciate your comment! I've definitely learned to try and make my jam games smaller and more polished in the future.
nice game, good job
Charming little game, really enjoyed it!
Thanks!