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Hey @Spoonsweet,

Thanks for  dropping by and testing out our game!

We have noticed the size issue as well and will optimize the game if we decide to move forward with porting the game to mobile.

When you say mouse guiding, what do you mean? The drone follows the direction that the spinning red radar under the drone is pointing in when you click, but if that's not clear for the player we need to work on our UX. Would it be more intuitive if the command button was the spacebar instead of a mouse click?

Thanks for the feedback!

Oops! I never noticed the laser on the bottom!

Maybe introducing an empty level as a tutorial would be a good idea? With all the main mechanics in place, just allowing the player to propel and explore the movement until it was understood. This way you can partition some of the text and show it a step at a time, so its not all too bunched up!